How I grew as a digital artist from this project was I had to learn it isn’t easy to make a good film. It takes a lot of time to re-do the scene, then edit the awkward parts. Ive also had to learn its very hard to find a quiet place, or a good camera view, and to get good lighting. Plus everyone else was trying to find a good quiet place or good lighting and a good room that kinda resembled their film. Flexibility was my strongest 21st century skill, because my class was working on a shadow puppet play so we took a couple of classes off of math and physics that set my group kinda behind. We had to make our video in under 24 hours, thank god we got it. Refinement would be a area of growth for me, me and my partners were a little behind so our video wasn’t the most refined. We had less than 24 hours to do our hole project so that was kinda difficult.
The trebuchet that my team did was the floating arm, everyone in our class were doing the same model and so we wanted to change it up. This model is from the 90's era. It works by dropping the